Spring Thing2008
Or Fall Fooferall, for our Southern Hemisphere friends.

HomeRulesPrizesHistory

Home

The 2008 competition was organized by Greg Boettcher.

What to Do

Voting ended on May 5, 2008. If you haven't already played the games, you can download them below.

A big thanks to all who voted in the comp, and to those who donated prizes. And congratulations to the entrants.

Results
               
Place Game Author Avg. Std. Dev. No. Votes Prize Chosen  
1 Pascal's Wager Doug Egan 6.93 1.98 15 $100.00 0 votes for 10 votes for 20 votes for 31 vote for 42 votes for 56 votes for 61 vote for 71 vote for 81 vote for 93 votes for 10
2 Without A Clue David Whyld 6.07 2.27 14 $56.63 1 vote for 10 votes for 20 votes for 32 votes for 43 votes for 51 vote for 63 votes for 73 votes for 80 votes for 91 vote for 10
3 Blue Lacuna: Sneak Preview Aaron A. Reed 5.86 3.25 14 2 RPGs 4 votes for 10 votes for 20 votes for 30 votes for 40 votes for 50 votes for 64 votes for 74 votes for 82 votes for 90 votes for 10
               
Downloads
 
All three games in one archive   SpringThing2008.zip 
1,966 kb
ST.net ST.net
mirror
 
IF Archive IF Archive
Mirror
Blue Lacuna: Sneak Preview
by Aaron A. Reed
Glulx bl-preview-1.zip
1,720 kb
ST.net ST.net
mirror
 
IF Archive IF Archive
Mirror
Pascal's Wager
by Doug Egan
Z-Code Replay.zip
233 kb
ST.net ST.net
mirror
 
IF Archive IF Archive
Mirror
Without A Clue
by David Whyld
ADRIFT

Without.taf

115 kb
ST.net ST.net
mirror
 
IF Archive IF Archive
Mirror
    readme.txt
4 kb
ST.net ST.net
mirror
 
IF Archive IF Archive
Mirror

You'll need an interpreter to play these games. Actually, you'll need more than one interpreter, one for each game type (ADRIFT, Glulx, and Z-Code). To find out which interpreters are best for your system, consult ifwiki.org's list of IF interpreters.

Special Thanks

The Spring Thing would like to thank the following people:

Adam Cadre, for starting the competition;
Mike Snyder, for writing the voting program and for running a mirror;
Peter Seebach, for hosting and technical help;
Stephen Granade, for occasional advice; and
all of the prize donors, for their generosity. here here

Purpose

Obviously, the general purpose of Spring Thing is to promote interactive fiction. More specifically, there are three aims that make the Spring Thing different from the annual IF Comp:

  1. To provide a place for promoting medium-sized to long works of interactive fiction.
  2. To provide some springtime relief to the dry season between the autumn deluges of the IF Comp.
  3. To encourage excellence in game authorship and discourage shoddiness. (The entry fee seems to be fairly effective for this purpose, usually weeding out substandard games.)

Feel free to send questions or comments to: