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The 2008 competition
was organized by Greg Boettcher.
Voting ended on May
5, 2008. If you haven't already played the games, you can download them
below.
A big thanks to all
who voted in the comp, and to those who donated prizes. And congratulations
to the entrants.
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| Place |
Game |
Author |
Avg. |
Std. Dev. |
No. Votes |
Prize Chosen |
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| 1 |
Pascal's
Wager |
Doug
Egan |
6.93 |
1.98 |
15 |
$100.00 |
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| 2 |
Without
A Clue |
David
Whyld |
6.07 |
2.27 |
14 |
$56.63 |
          |
| 3 |
Blue
Lacuna: Sneak Preview |
Aaron
A. Reed |
5.86 |
3.25 |
14 |
2
RPGs |
          |
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You'll need an interpreter
to play these games. Actually, you'll need more than one interpreter,
one for each game type (ADRIFT, Glulx, and Z-Code). To find out which
interpreters are best for your system, consult ifwiki.org's
list of IF interpreters.
The Spring Thing would
like to thank the following people:
Adam Cadre,
for starting the competition;
Mike Snyder, for writing the voting program and for
running a mirror;
Peter Seebach, for hosting and technical help;
Stephen Granade, for occasional advice; and
all of the prize donors, for their generosity.
May 6, 2008:
Results announced on rec.games.int-fiction and results posted here.
April 27, 2008: The voting deadline has been extended from April
28 to May 5.
April 6,
2008: David Whyld has submitted a new version of his game Without
A Clue. The new version is identical to the previous one, except that
it can be run with SCARE, making the game playable on non-Windows platforms.
Download it from the link(s) above.
April 2, 2008: The games are available for download! You have until
May 5 (extended deadline; was April 28) to submit your vote.
September 21, 2007: The site was down for a few days because
I changed hosts. But it's now back up again.
August 27, 2007: Deadline for sending me your finished game has
been moved from March 31 to April 2. (The other deadlines
remain unchanged.)
August 22, 2007: Spring Thing 2008 has been announced, and the
site is up and running.
Obviously, the general
purpose of Spring Thing is to promote interactive fiction. More specifically,
there are three aims that make the Spring Thing different from the annual
IF Comp:
- To provide a place
for promoting medium-sized to long works of interactive fiction.
- To provide some
springtime relief to the dry season between the autumn deluges of the
IF Comp.
- To encourage excellence
in game authorship and discourage shoddiness. (The entry fee seems to
be fairly effective for this purpose, usually weeding out substandard
games.)
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Feel
free to send questions or comments to:

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