Spring Thing2009
Or Fall Fooferall, for our Southern Hemisphere friends.

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The 2009 competition was organized by Greg Boettcher.

What to Do

Voting ended on April 27, 2009. If you haven't already played the games, you can download them below.

A big thanks to all who voted in the comp, and to those who donated prizes. And congratulations to the entrants.

Results
               
Place Game Author Avg. Std.
Dev.
No.
Votes
Prize
Chosen
 
1 A Flustered Duck Jim Aikin 7.28 2.56 18 $165 1 vote for 11 vote for 20 votes for 30 votes for 41 vote for 52 votes for 63 votes for 73 votes for 84 votes for 93 votes for 10
2 Vague Richard Otter 6.06 1.98 18 $90 1 vote for 10 votes for 20 votes for 33 votes for 42 votes for 54 votes for 63 votes for 74 votes for 81 vote for 90 votes for 10
3 Realm of Obsidian Amy Kerns 4.25 2.52 16 $48 2 votes for 12 votes for 24 votes for 31 vote for 42 votes for 53 votes for 60 votes for 71 vote for 80 votes for 91 vote for 10
4 The Milk of Paradise Josh Graboff 4.00 1.28 18 $25 0 votes for 12 votes for 25 votes for 34 votes for 46 votes for 50 votes for 61 vote for 70 votes for 80 votes for 90 votes for 10
               
Downloads
 
All four games in one archive   SpringThing2009.zip 
17,849 kb
ST.net ST.net mirror IF Archive IF Archive
Mirror
 
A Flustered Duck
by Jim Aikin
Glulx A Flustered Duck.ulx
1,051 kb
ST.net ST.net mirror IF Archive IF Archive
Mirror
The Milk of Paradise
by Josh Graboff
Z-Code TheMilkOf
Paradise.zip
113 kb
ST.net ST.net mirror IF Archive IF Archive
Mirror
Realm of Obsidian
by Amy Kerns
Windows With sound:
Realm_of_Obsid-
ian_v062.zip
17,190 kb
ST.net ST.net mirror IF Archive IF Archive
Mirror
Without sound:
Realm_of_Obsid-
ian_v062_NS.zip
757 kb
ST.net ST.net mirror IF Archive IF Archive
Mirror
Vague
by Richard Otter
ADRIFT

vague.zip

156 kb
ST.net ST.net mirror IF Archive IF Archive
Mirror
    readme.txt
4 kb
ST.net ST.net mirror IF Archive IF Archive
Mirror

You'll need an interpreter to play most of these games. Actually, you'll need more than one interpreter, one for each game type (ADRIFT, Glulx, and Z-Code). To find out which interpreters are best for your system, consult ifwiki.org's list of IF interpreters.

Special Thanks

The Spring Thing would like to thank the following people:

Adam Cadre, for starting the competition;
Mike Snyder, for writing the voting program and for running a mirror;
Peter Seebach, for past hosting and technical help;
Stephen Granade, for occasional advice; and
the prize donors, for their generosity. here here

Purpose

Obviously, the general purpose of Spring Thing is to promote interactive fiction. More specifically, there are three aims that make the Spring Thing different from the annual IF Comp:

  1. To provide a place for promoting medium-sized to long works of interactive fiction.
  2. To provide some springtime relief to the dry season between the autumn deluges of the IF Comp.
  3. To encourage excellence in game authorship and discourage shoddiness. (The entry fee seems to be fairly effective for this purpose, usually weeding out substandard games.)

Feel free to send questions or comments to: