Spring Thing2014
Or Fall Fooferall, for our Southern Hemisphere friends.

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The Spring Thing is an annual competition for interactive fiction (IF) computer games. It was started by Adam Cadre, who ran it during 2002 and 2003. After a brief hiatus, Spring Thing was revived in 2005.

The games have been released and the 2014 competition is open! The voting period lasts until May 11th.

Update, Apr. 16: "Surface" has been updated to address a random event balancing issue that could make the game seem broken. A walkthrough has been added to the download for A Game of Life and Death.

Downloads
 

Note: it may take a little while for the IF Archive links to go live.

All downloadable games in one archive  
28.7MB
ST.net IF Archive IF Archive
Mirror
SpringThing2014.zip readme    
2 KB
ST.net IF Archive IF Archive
Mirror
The Adventures of a Hexagon
by Tyler Zahnke
Play
Online
HTML
33KB
ST.net IF Archive IF Archive
Mirror
Bear Creek, Part 1
by Wes Modes
Play
Online
Glulx
783KB
ST.net IF Archive IF Archive
Mirror
The Bibliophile
by Marshal Tenner Winter
Play
Online
Glulx
1.6MB
ST.net IF Archive IF Archive
Mirror
A Game of Life and Death
by Kiel Farren
Play
Online
ChooseYourStory
7KB*
ST.net IF Archive IF Archive
Mirror
The Price of Freedom: Innocence Lost
by Briar Rose
Play
Online
ChooseYourStory
The Story of Mr. P.
by Hannes Schüller
Play
Online
Z
373KB
ST.net IF Archive IF Archive
Mirror
Surface
by Geoff Moore
Play
Online
Twine
5MB
ST.net IF Archive IF Archive
Mirror
Through Time
by MC Book
Play
Online
ChooseYourStory
75KB*
ST.net IF Archive IF Archive
Mirror
Weekend At Ruby's
by Liam Butler and Jackson Palmer
Play
Online
Quest 5
20.2MB
ST.net IF Archive IF Archive
Mirror
The Wyldkynd Project
by Robert DeFord
  Alan
645KB
ST.net IF Archive IF Archive
Mirror

Platform Instructions

Alan: This system requires an Alan interpreter to be downloaded. Note that "The Wyldkynd Project" requires the latest Alan 3.0 Beta4. Instructions for downloading a compatible interpreter for your system can be found here.

Choose Your Story: Playable online. This platform requires a free account to save games in progress. (Downloads if any may include feelies or walkthroughs.)

Glulx: You'll need to download the story files for these games at the links above, and you'll also need a Glulx interpreter for your platform to play them. Gargoyle is a good cross-platform interpreter to run these stories. (Download)

HTML: Playable online in any web browser.

Quest 5: Playable online. This platform requires a free account to save games in progress.

Twine: Playable online. Note that "Surface" should play in all modern browsers apart from Internet Explorer, however Chrome and Safari are recommended as text and image fades may not display properly in other browsers.

Z: You'll need to download the story files for these games at the links above, and you'll also need a Z-code interpreter for your platform to play them. Gargoyle is a good cross-platform interpreter. (Download)

The voting page is here. You must play at least half of the games to vote.

The judging period will end at 11:59 pm EDT, May 11, 2014. Note that you must not only vote, but also confirm your votes before the deadline.

What to Do

If you're an author of IF, check out the rules. If this sounds like a good place to release your next game, feel free to participate.

If you're a player of IF, you're welcome to take part as a judge. We're also looking for people to donate prizes.

Beta testing your entry is encouraged! Authors and testers can connect at if.game-testing.org or in the "Game Announcements and Beta Testing" forum at intfiction.org.

In addition, you can read about the history of the Spring Thing, and find some cool games to download and play. And if you have any questions, you can email me at:

Current Status

April 10, 2014: The games have been released and the competition is open! The voting period lasts until May 11th.

Upcoming Dates

May 11, 2014: End of voting period for the 2014 competition (11:59 PM EST).

Special Thanks

The Spring Thing would like to thank the following people:

Adam Cadre, for starting the competition;
Greg Boettcher, for organizing and running it from 2004 to 2013;
Mike Snyder, for writing the voting program and for running a mirror;
Peter Seebach, for past hosting and technical help;
Stephen Granade, for occasional advice; and
the prize donors, for their generosity.

Purpose

Obviously, the general purpose of Spring Thing is to promote interactive fiction. More specifically, there are three aims that make the Spring Thing different from the annual IF Comp:

  1. To provide a place for promoting medium-sized to long works of interactive fiction.
  2. To provide some springtime relief to the dry season between the autumn deluges of the IF Comp.
  3. To encourage excellence in game authorship and discourage shoddiness.

Feel free to send questions or comments to: