The Spring Thing is
an annual competition for interactive fiction (IF) computer games.
It was started by Adam Cadre,
who ran it during 2002 and 2003.
After a brief hiatus, Spring Thing was revived in 2005.
Note: it may take a little while for the IF Archive links to go live.
Alan: This system requires an Alan interpreter to be downloaded. Note that "The Wyldkynd Project" requires the latest Alan 3.0 Beta4. Instructions for downloading a compatible interpreter for your system can be found here.
Glulx: You'll need to download the story files for these games at the links above, and you'll also need a Glulx interpreter for your platform to play them. Gargoyle is a good cross-platform interpreter to run these stories. (Download)
Twine: Playable online. Note that "Surface" should play in all modern browsers apart from Internet Explorer, however Chrome and Safari are recommended as text and image fades may not display properly in other browsers.
Z: You'll need to download the story files for these games at the links above, and you'll also need a Z-code interpreter for your platform to play them. Gargoyle is a good cross-platform interpreter. (Download)
The voting page is here. You must play at least half of the games to vote.
The judging period will end at 11:59 pm EDT, May 11, 2014. Note that you must not only vote, but also confirm your votes before the deadline.
If you're an author of IF, check out the rules. If this sounds like a good place to release your next game, feel free to participate.
April 10, 2014: The games have been released and the competition is open! The voting period lasts until May 11th.
May 11, 2014: End of voting period for the 2014 competition (11:59 PM EST).
The Spring Thing would like to thank the following people:
for starting the competition;
Obviously, the general purpose of Spring Thing is to promote interactive fiction. More specifically, there are three aims that make the Spring Thing different from the annual IF Comp: