The 2018 Spring Thing Festival of Interactive Fiction!

* or Fall Fooferal, for our Southern Hemisphere Friends

E-mail the organizer

Connect with Spring Thing on Twitter at @SpringThingFest

We think games are for everyone.

is an annual online festival celebrating new interactive fiction from all kinds of people. Everyone is welcome!

What’s Happening Now?

About the Thing

Held annually since 2002, is a smaller, more informal counterweight to the busier fall Interactive Fiction Competition. Over the years, games have often debuted here that went on to become influential in the interactive story world or successul at wider gaming venues.

Originally a ranked competition for parser IF, the today puts the focus more on bringing authors together to celebrate new text games in many different formats: choice-based stories, gamebooks, hypertext fictions, visual novels, text adventures, narrative roguelikes, and wild new experiments.

especially welcomes diverse voices and populations traditionally underrepresented in gaming, including women, people of color, queer folks, and blind, neuro-diverse, or disabled creators. People from all walks of life should feel encouraged to participate as players, authors, or reviewers.

Games in the Main Festival can be nominated for two “ribbons”: an Audience Choice ribbon, which anyone can nominate a game for, and an Alumni's Choice ribbon given by past participants. Prize donors also gift fun, unique prizes, which every entrant has a chance to receive.

Welcome! From the rest of the site you can find out how to play the games in the 2018 festival .

What’s New?

So far this year, no rule changes! Check out the details of the 2015 change from competition to festival, or see the current requirements for entry.

IF Resources

Looking for another event to enter text games in? The Interactive Fiction Competition is the oldest regular event for IF games. Have just the start of a game? Try IntroComp.

Looking for tools to make text games? There are plenty. For parser-style games, try Inform 7, TADS, or Quest. For node-based hyperfiction projects, consider Twine, Squiffy, or Raconteur. Want a choice-based structure like classic gamebooks? Check out ChoiceScript, ChooseYourStory.com, or ink. The visual novel engines Ren'Py or NLBB can help tell stories about characters and conversation. Try weirder experiments with Seltani (multi-player worlds), DINE (free-form input), or Texture (draggable words), or plug procedural text tools like Tracery into a story to make more dynamic output. Finally, some newer tools include ADLENGINE (Adliberum), INSTEAD 3, and Salet.

Need a community? Check out IntFiction for forums, or the Interactive Fiction Database and IF Wiki to find games to play and learn about craft. Planet IF aggregates posts about text games, and you can chat with like-minded folks at ifMUD or the Euphoria IF Group. Many of the tools listed above have their own forums and networks, too: click through to find out more.

Interactive fiction games can be enjoyed by blind players with a little care from authors. Check out audiogames.net for forums and a resources page, or Includification and Blind Computer Games for more tips on making games more accessible generally; the accessibility for blind players IFWiki page also has some good links to more info.

Special Thanks

The would like to thank the following people: