<<playlist "game" volume .3 loop play>>
<br><br>
<div align="center">
<div class="splashContainer" align="center">
<span class="splash">
<a data-passage="Main Menu"><img class="splash" src="splash.png"></a>
</span>
</div>
</div>
<br>
<span class="h1">
S U C C O R</span>
<br><br>
<span class="playerIntro1">
[[Play|intro1]]
<br>
[[Credits]]
<br>
[[Achievements|achievements]]
<br>
<<link "Settings">>
<<run UI.settings();>>
<</link>>
</span>
<br><br>
<span class="demonIntro1">
WAKE UP
</span>
<br><br>
<span class="playerIntro1">
<<timed $textTime+'s' t8n>>
<span class="playerIntro1">
<<link "no" "intro2">>
<<set $scoreWillpower += 1>>
<</link>>
</span>
<br><br>
<span class="playerIntro1">
<<link "please...no..." "intro2">>
<</link>>
</span>
<</timed>>
</span>
<br>
<<link "a menu for a nearby Indian restaurant named $menu1name" $menu1>>
<<set $currentMenu = $menu1>>
<<set $currentMenuName = $menu1name>>
<<set $currentDemon = $menu1Demon>>
<<set $currentMenuCount = 0>>
<<if $menusDone.includes($menu1)>>
<<dialog>>
You recall the demon lurking in this menu and decide not to revisit that memory.
<<onclose>>
<<goto table>>
<</dialog>>
<</if>>
<</link>>
<br>
<<link "a grease-covered menu from a place called $menu2name" $menu2>>
<<set $currentMenu = $menu2>>
<<set $currentMenuName = $menu2name>>
<<set $currentDemon = $menu2Demon>>
<<set $currentMenuCount = 0>>
<<if $menusDone.includes($menu2)>>
<<dialog>>
You recall the demon lurking in this menu and decide not to revisit that memory.
<<onclose>>
<<goto table>>
<</dialog>>
<</if>>
<</link>>
<br>
<<link "a crumpled menu from $menu3name" $menu3>>
<<set $currentMenu = $menu3>>
<<set $currentMenuName = $menu3name>>
<<set $currentDemon = $menu3Demon>>
<<set $currentMenuCount = 0>>
<<if $menusDone.includes($menu3)>>
<<dialog>>
You recall the demon lurking in this menu and decide not to revisit that memory.
<<onclose>>
<<goto table>>
<</dialog>>
<</if>>
<</link>>
<<set $currentDemon = "abuse">>
<<set $currentMenu = "indian">>
<div class="menu">
<span class="menuName">
$currentMenuName
</span>
<br>
<img class="menuIcon" src="indian.png" alt="A simple logo of the Taj Mahal.">
<br>
<<menuBuild>>
<br>
[[see what else is on the table|table]]
</div><div class="memory">
French cooking is your favorite. You used to be really good… but then you quit culinary school after that embarassing incident. Maybe you were never good at all…
<br><br>
Claws come out from the menu, tearing it to shreds, leaving behind dark marks in reality. Hands force between the tear in reality, shoving it open, and a dark creature shoves its vulpine face through. I….. I wasn’t good enough. I wasn’t good enough! It quavered, claws digging into its face as tears leak out of its eyes.
<br><br>
[[humiliation]]
</div>Eat olives and peanut butter
[[Main Menu]]You cook your own buttered chicken to reclaim the memory in a positively emotional way.
[[Main Menu]]Order a meal
[[Main Menu]]
<<print setup.bed.messages.random()>>
<<hunger>>
<<include "apartmentMap">>
<div class="layout">
<span id="textBox">
Pallid moonlight leaks through the
<<link window>>
<<replace "#textBox">>
<<include "window">>
<</replace>>
<</link>>
into your apartment. It’s not great, but it’s the best you can afford. Stains drip down the walls from the various leaks in the ceiling, and the carpet is littered with strange spots of color. The weak moonlight is supplemented by a single incandescent
<<link "lightbulb">>
<<replace "#textBox">>
<<include "lightbulb">>
<</replace>>
<</link>>
hanging by a wire.
</span>
</div>
[[explore the meager kitchen|kitchen]]
<br>
[[look at the cluttered table in the corner|table]]
<br>
<<link "study your sagging bed">>
<<replace "#textBox">>
<<include "bed">>
<</replace>>
<</link>>
<br>
<<link "examine the old television">>
<<replace "#textBox">>
<<include "tv">>
<</replace>>
<</link>>
<br>
<<link "look at your battered couch">>
<<replace "#textBox">>
<<include "couch">>
<</replace>>
<</link>>
<<include "footer">>
<span id="textBox">
<<print setup.tv.messages.random()>>
</span>
<br>
<<link "change channel">>
<<replace "#textBox">>
<<include "watchtv">>
<</replace>>
<</link>>
<<print setup.couch.messages.random()>>
<br><br>
[[apartment]]
<<timed $textTime+'s' t8n>>
transition: opacity 2s ease;
.passage-out {
opacity: 0;
}
<script>
function mapText() {
replace('#$currentPassage', {text: setup.bed.messages.random()})";
}
</script>
' + selected + '
replace("#apartmentDesc", {text: setup.bed.messages.random()});
$('#textBox').empty().wiki(setup[selected].messages.random());
<<link "Change Channel">>
<<print setup.tv.changeChannel.random()>>
<br><br>
<<print setup.tv.shows.random()>>
<</link>>
<<link "Change Channel">>
<<replace "#textBox">>
<span id="textBox">
<<print setup.tv.changeChannel.random()>>
<br><br>
<<print setup.tv.shows.random()>>
<br><br>
<<link "Change Channel">>
<<include "watchtv">>
<</link>>
</span>
<</replace>>
<</link>>
<<set _c2 = setup.choices.list.pluck()>>
<<set _c3 = setup.choices.list.pluck()>>
<<set _c1s = setup[_c1].list.random()>>
<<set _c2s = setup[_c2].list.random()>>
<<set _c3s = setup[_c3].list.random()>>
<<set _c1t = setup[_c1][_c1s + "Choice"].random()>>
<<set $choice1Msg = setup[_c1][_c1s + "Msg"].random()>>
<<set _c2t = setup[_c2][_c2s + "Choice"].random()>>
<<set $choice2Msg = setup[_c2][_c2s + "Msg"].random()>>
<<set _c3t = setup[_c3][_c3s + "Choice"].random()>>
<<set $choice3Msg = setup[_c3][_c3s + "Msg"].random()>>
<<link "_c1t">>
<<if _c1 == "goodChoice">>
<<set $score[_c1] += 1>>
<<else>>
<<set $score[_c1] -= 1>>
<</if>>
<<dialog 'choiceMsg' 'layoutBorder''layout'>>
$choice1Msg
<<onclose>>
<<goto apartment>>
<</dialog>>
<</link>>
<<link "_c2t">>
<<if _c1 == "goodChoice">>
<<set $score[_c1] += 1>>
<<else>>
<<set $score[_c1] -= 1>>
<</if>>
<<dialog 'choiceMsg' 'layoutBorder''layout'>>
$choice1Msg
<<onclose>>
<<goto apartment>>
<</dialog>>
<</link>>
<<link "_c3t">>
<<if _c1 == "goodChoice">>
<<set $score[_c1] += 1>>
<<else>>
<<set $score[_c1] -= 1>>
<</if>>
<<dialog 'choiceMsg' 'layoutBorder''layout'>>
$choice1Msg
<<onclose>>
<<goto apartment>>
<</dialog>>
<</link>>
<<for $i = 1; $i < setup.choices.list.length; $i++>>
<<set _c[$i] = setup.choices.list.random()>>
<</for>>
<<script>>
console.log(_c1)
<</script>>
<<hunger>>
<<include "kitchenMap">>
<div class="layout">
<span id="textBox">
A <<link run-down>>
<<replace "#textBox">>
<<include kitchenDetails>>
<</replace>>
<</link>>
kitchen – an old fridge, a stained sink, a rattly microwave, and a questionably safe stove. A flimsy cupboard hangs above the countertop.
</span>
</div>
<<link "study the sink">>
<<replace "#textBox">>
<<include "sink">>
<</replace>>
<</link>>
<br>
<<link "examine the microwave">>
<<replace "#textBox">>
<<include "microwave">>
<</replace>>
<</link>>
<br>
<<link "look at the stove">>
<<replace "#textBox">>
<<include "stove">>
<</replace>>
<</link>>
<br>
<<link "assess the fridge">>
<<replace "#textBox">>
<<include "fridge">>
<</replace>>
<</link>>
<br>
<<link "open the cupboard">>
<<replace "#textBox">>
<<include "cupboard">>
<</replace>>
<</link>>
<br>
[[look at the cluttered table behind you|table]]
<br><hr>
[[travel the vast distance of three whole steps to the rest of your apartment|apartment]]
<<include "footer">><<print setup.sink.messages.random()>> You debate if it's worth trying to
<<link "wash some dishes">>.
<<replace "#textBox">>
<<include "sinkclean">>
<</replace>>
<</link>><<print setup.microwave.messages.random()>>
<<print setup.stove.messages.random()>>
<<print setup.fridge.messages.random()>>
<<print setup.cupboard.messages.random()>>
<img class="top" src="loneliness.png" alt="A black and white handrawn sketch of a skeletal figure in the fetal position, a miasma leaking from its eyes to fill the air." title="A black and white handrawn sketch of a skeletal figure in the fetal position, a miasma leaking from its eyes to fill the air.">
<div class="layout">
</div>
<<choiceBuild>>
<img class="top" src="addiction.png" alt="A black and white handrawn image of coiled snake, fangs bared to bite, against a backdrop of spiderweb. The creature has arachid-like legs formed from fishing poles, the hooks dangling to ensnare you." title="A black and white handrawn image of coiled snake, fangs bared to bite, against a backdrop of spiderweb. The creature has arachid-like legs formed from fishing poles, the hooks dangling to ensnare you.">
<div class="layout">
<<choiceBuild>>
</div><img class="top" src="abuse.png" alt="" title="">
<div class="layout">
<<choiceBuild>>
</div><img class="top" src="humiliation.png" alt="A black and white handrawn image of floating demonic eyes, staring at you and judging your soul." title="A black and white handrawn image of floating demonic eyes, staring at you and judging your soul.">
<div class="layout">
<<choiceBuild>>
</div><img class="top" src="insecurity.png" alt="A black and white handrawn image of a skeleton in a fetal position, their tears creating a misty miasma." title="A black and white handrawn image of a skeleton in a fetal position, their tears creating a misty miasma.">
<div class="layout">
<<choiceBuild>>
</div><br>
Art: Matthias Speksnijder<br>
https://www.instagram.com/matty._.arts
<br>
https://cheeseinjar.itch.io
<br>
<hr>
Writing: Dactorwatson, Loressa<br>
https://dacwatson.itch.io
<br>
https://twitter.com/dactorwatson
<br>
https://loressa.itch.io
<br>
<hr>
Coding, Design, UI: Loressa<br>
https://loressa.itch.io
<br>
<hr>
Several Twine API created by Chapel used with appreciation<br>
https://github.com/ChapelR/twine-resources
<hr>
CSS growth animation thanks to corbpie.com
<hr>
Music courtsey of https://musopen.org
<br>
Songs:<br>
"The Sick Doll" by Tchaikovsky, performed by Louis Sauter<br>
"Pathetique" by Beethoven, performed by Paul Pitman<br>
"Suffocation" by Chopin, performed by Ivan Ilic<br>
<hr>
[[Main Menu]]
<<preload "apartment.png", "apartmentHappy.png", "apartmentMid.png", "kitchen.png", "table.png", "pizza.png", "indian.png", "sweets.png", "french.png", "bbq.png", "abuse.png", "humiliation.png", "insecurity.png", "loneliness.png", "addiction.png">>
<<preload "deathridgedemo.ttf", "inkfree.ttf">>
<<cacheaudio "suffocation" "suffocation.mp3">>
<<cacheaudio "pathetique" "pathetique.mp3">>
<<cacheaudio "sickdoll" "sickdoll.mp3">>
<<createplaylist "game">>
<<track "suffocation" volume .5>>
<<track "pathetique" volume .5>>
<<track "sickdoll" volume .5>>
<</createplaylist>>
<<set $textTime = 3>>
<<set $tvWatch = 0>>
<<set $aEarned = []>>
<<set $hungerCount = 0>>
<<set $menu1 = "indian">>
<<set $menu1name = setup.menus.indian.random()>>
<<set $menu2 = setup.menus.list.pluck()>>
<<set $menu2name = setup.menus[$menu2].random()>>
<<set $menu3 = setup.menus.list.pluck()>>
<<set $menu3name = setup.menus[$menu3].random()>>
<<set $currentMenu = [""]>>
<<set $currentDemon = [""]>>
<<set $currentMenuCount = 0>>
<<set $wakeChoice = 0>>
<<set $goodChoice = 0>>
<<set $badChoice = 0>>
<<set $scoreStability = 0>>
<<set $scoreWillpower = 0>>
<<set $menusDone = []>>
<<set $currentPassage = "title">>
<<set $choiceList = ["goodChoice", "goodChoice", "badChoice"]>>
<<set $c1Msg = [""]>>
<<set $c2Msg = [""]>>
<<set $c3Msg = [""]>>
<<set $c1Text = [""]>>
<<set $c1Activity = [""]>><<widget "sf">>
<<set _click = setup.audio.click.random()>>
<<audio _click volume .3 play>>
<</widget>>
<<widget "goodChoice">>
<<set $goodChoices += 1>>
<<set $menusDone.push($currentMenu)>>
Good jorb, what a healthy choice. Change this text, maybe randomize.
<br>
[[table]]
<</widget>>
<<widget "badChoice">>
<<set $badChoice += 1>>
<<set $menusDone.push($currentMenu)>>
You set yourself further back in recovery. Update this text.
<br>
[table]]
<</widget>>
<<widget "menuBuild">>
<<for $i = 0; $i < setup[$currentMenu].list.length; $i++>>
<<set _curFood = setup[$currentMenu].list[$i]>>
<<set _curFoodShort = setup[$currentMenu][_curFood + "Short"]>>
<<set _curFoodMemory = setup[$currentMenu][_curFood + "Memory"]>>
<<capture _curFood, _curFoodMemory>>
<<link "_curFoodShort">>
<<if ($currentMenuCount >= setup[$currentMenu].list.length - 1)>>
<<dialog 'menuItem' 'layoutBorder''layout'>>
<<print setup.demons[$currentDemon + "1"]>>
<br><br>
<<print setup.demons[$currentDemon + "2"]>>
<<onclose>>
<<goto $currentDemon>>
<</dialog>>
<<else>>
<<dialog 'menuItem' 'layoutBorder''layout'>>
Browsing the menu sparks a memory...
<br><br>
<<print _curFoodMemory>>
<<onclose>>
<<set $currentMenuCount += 1>>
<</dialog>>
<</if>>
<</link>>
<</capture>>
<br>
<<print setup[$currentMenu][_curFood + "Long"]>>
<br>
<hr>
<</for>>
<</widget>>
<<widget "choiceBuild">>
<<set _c1Activity = setup.choicesGood.willpower.random()>>
<<set _c1Text = setup.choicesGood[_c1Activity + "Choice"]>>
<<set $c1Msg = setup.choicesGood[_c1Activity + "Msg"]>>
<<link "_c1Text">>
<<set $scoreWillpower += 1>>
<<set $menusDone.push($currentMenu)>>
<<dialog 'choiceMsg' 'layoutBorder''layout'>>
$c1Msg
<<onclose>>
<<goto table>>
<</dialog>>
<</link>>
<br>
<<set _c2Activity = setup.choicesGood.stability.random()>>
<<set _c2Text = setup.choicesGood[_c2Activity + "Choice"]>>
<<set $c2Msg = setup.choicesGood[_c2Activity + "Msg"]>>
<<link "_c2Text">>
<<set $scoreStability += 1>>
<<set $menusDone.push($currentMenu)>>
<<dialog 'choiceMsg' 'layoutBorder''layout'>>
$c2Msg
<<onclose>>
<<goto table>>
<</dialog>>
<</link>>
<br>
<<set _c3Activity = setup.choicesBad.willpower.random()>>
<<set _c3Text = setup.choicesBad[_c3Activity + "Choice"]>>
<<set $c3Msg = setup.choicesBad[_c3Activity + "Msg"]>>
<<link "_c3Text">>
<<set $scoreWillpower -= 1>>
<<set $menusDone.push($currentMenu)>>
<<dialog 'choiceMsg' 'layoutBorder''layout'>>
$c3Msg
<<onclose>>
<<goto apartment>>
<</dialog>>
<</link>>
<br>
<<set _c4Activity = setup.choicesBad.stability.random()>>
<<set _c4Text = setup.choicesBad[_c4Activity + "Choice"]>>
<<set $c4Msg = setup.choicesBad[_c4Activity + "Msg"]>>
<<link "_c4Text">>
<<set $scoreStability -= 1>>
<<set $menusDone.push($currentMenu)>>
<<dialog 'choiceMsg' 'layoutBorder''layout'>>
$c4Msg
<<onclose>>
<<goto apartment>>
<</dialog>>
<</link>>
<</widget>>
<<widget "hunger">>
<<set $hungerCount += 1>>
<<if $hungerCount > 3>>
<<set $hungerCount = 0>>
<<dialog>>
Your hunger compells you to find the takeout menus you know you have around here somewhere. You need to order some food...
<</dialog>>
<</if>>
<</widget>><<if ($scoreWillpower < 3) && ($scoreStability < 2)>>
<img class="top" src="olives.png" alt="A handdrawn black and white image of a jar of peanut butter and a bowl of olives. The olives have toothpicks stuck into them in the shape of 3 flags: Australia, Netherlands and USA, probably in a nod to the developers of the game.">
<br>
<<print setup.endings.lowAll>>
<<set $aEarned.push("lowAll")>>
<</if>>
<<if ($scoreWillpower < 3) && ($scoreStability > 1)>>
<img class="top" src="creative" alt="A handdrawn picture of the table, now cleared of clutter and covered in art.">
<br>
<<print setup.endings.lowWillpowerHighStability>>
<</if>>
<<if ($scoreWillpower > 2) && ($scoreStability <= 3)>>
<img class="top" src="pasta.png" alt="A handdrawn picture of a plate of spaghetti and meatballs.">
<br>
<<print setup.endings.highWillpowerLowStability>>
<</if>>
<<if ($scoreWillpower > 3) && ($scoreStability > 3)>>
<img class="top" src="chicken.png" alt="A handdrawn black and white image of a bowl of butter chicken and basmati rice.">
<br>
<<print setup.endings.highAll>>
<<set $aEarned.push("highAll")>>
<</if>>
<br><hr>
<<set $scoreWillpower = 0>>
<<set $scoreStability = 0>>
<<set $hungerCount = 0>>
<<set $menusDone = []>>
<<set $tvWatch = 0>>
[[Main Menu]] <<set $tvWatch += 1>>
<<if $tvWatch > 20>>
<<print setup.endings.tv>>
<<set $aEarned.push("tv")>>
<br>
[[Main Menu]]
<<else>>
<img class="top" src="tv.png" alt="An old CRT TV glows as the sole illumination in the darkness of your apartment.">
<br>
<<print setup.tv.shows.random()>>
<br><br>
<<link "change channel">>
<<replace "#textBox">>
<<include "watchtv">>
<</replace>>
<</link>>
<</if>><img class="top" src="apartment.png" alt="A black and white handrawn image of a rather bleak, dismal one-room apartment." usemap="#apartmentMap">
<map name="apartmentMap">
<area shape="circle" coords="300, 200, 100" alt="a sagging mattress on the floor" title="an old mattress on the floor" onclick="window.mapText('bed')">
<area shape="circle" coords="400, 400, 100" alt="an antiquated CRT television" title="an antiquated CRT television" onclick="window.mapText('tv')">
<area shape="circle" coords="450, 200, 100" alt="a saggy, stained couch" title="a saggy, stained couch" onclick="window.mapText('couch')">
<area data-passage="kitchen" shape="circle" coords="600, 200, 100" alt="a messy kitchen" title="a messy kitchen">
</map>
<<set $currentDemon = "humiliation">>
<<set $currentMenu = "french">>
<div class="layout">
<span class="menuName">
$currentMenuName
</span>
<br>
<img class="menuIcon" src="french.png" alt="An elegant logo featuring the Eiffel Tower, fleur de lis and flowers.">
<br>
<<menuBuild>>
<br>
[[look at more of the table|table]]
</div>
<<set $currentDemon = "addiction">>
<<set $currentMenu = "sweets">>
<div class="layout">
<span class="menuName">
$currentMenuName
</span>
<br>
<img class="menuIcon" src="sweets.png" alt="A logo depicting a tasty trio: a cookie, cupcake and donut.">
<br>
<<menuBuild>>
<br>
[[look at other parts of the table|table]]
</div><<set $currentDemon = "insecurity">>
<<set $currentMenu = "pizza">>
<div class="layout">
<span class="menuName">
$currentMenuName
</span>
<br>
<img class="menuIcon" src="pizza.png" alt="A logo depicting a gooey slice of pepperoni pizza.">
<br>
<<menuBuild>>
<br>
[[look at the rest of the table|table]]
</div>
<div class="layout">
Mom always used to order Indian for you… on the nights you were good. The other nights… well, you went to bed hungry. It’s hard not to think of her while eating it.
<br><br>
YOU JUST ATE! The worm grows out of the menu, looms over you, pressing into your face, beating you over the head with insults. You curl up beneath it.
[[abuse]]
</div><div class="layout">
Insomnia cookies… delivered ‘till 3 AM. It’s all too easy to drown out a bad day with a box of sugar
<br><br>
The menu is sticky. You pass it between your hands, but it won’t let go. Blood drips on the floor. What? You look back at the menu – there are hooks in your hands, and they won’t let you put it down. You follow the lines up to where they connect – a snake lays draped across the cabinets, body winding throughout the kitchen, round and around you. Its head remains fixed, staring at you.
<br><br>
[[addiction]]
</div>
<div class="layout">
Pizza is the perfect comfort food – warm, cheesy, and savory. But a few too many nights of indulging in that comfort, and you begin to feel more ashamed than anything else.
<br><br>
[[insecurity]]
</div>
<<button "Save/Load">>
<<run UI.saves();>>
<</button>>
<br>
<<button "Settings">>
<<run UI.settings();>>
<</button>>
<br>
<<button "Restart">>
<<run UI.restart();>>
<</button>>
<br><br>
<span class="demonIntro2">
HUNGER
</span>
<br><br>
<<timed $textTime+'s' t8n>>
<span class="playerIntro2">
<<link "no..." "intro3">>
<<set $scoreWillpower += 1>>
<</link>>
<br><br>
<<link "no, please..." "intro3">>
<</link>>
</span>
<</timed>><br><br>
<span class="demonIntro3">
N O W
</span>
<br><br>
<<timed $textTime+'s' t8n>>
<span class="playerIntro3">
<<link "..please...no..." "introNo">>
<<set $scoreWillpower += 1>>
<</link>>
<br><br>
<<link "...yes, sorry..." "introYes">>
<</link>>
</span>
<</timed>><br>
<div class="layout">
Hunger drags you awake despite your wishes and you reluctantly get out of bed. It's evening, the sun just setting, and you're starving. Time to find some food.
</div>
[[look around your apartment|apartment]]<br>
<div class="layout">
You reluctantly drag yourself awake, rueful at your own body for its basic needs. It's dark and dim in here, the start of evening, and your stomach is screaming for food.
</div>
[[look around your apartment|apartment]]<<link 'menu'>><<popup 'inGameMenu' 'inGameMenu' 'popup'>><</link>><img class="top" src="kitchen.png" alt="A black and white handrawn image of a messy, dingy kitchen." usemap="#kitchenMap">
<map name="kitchenMap">
<area shape="circle" coords="100, 400, 100" alt="a sink full of dishes" title="a sink full of dishes" onclick="window.mapText('sink')">
<area shape="circle" coords="100, 150, 100" alt="a creaky cupboard" title="a creaky cupboard" onclick="window.mapText('cupboard')">
<area shape="circle" coords="400, 400, 100" alt="a cheap electric stovetop" title="a cheap electric stovetop" onclick="window.mapText('stove')">
<area shape="circle" coords="600, 150, 100" alt="a secondhand microwave" title="a secondhand microwave" onclick="window.mapText('microwave')">
<area shape="circle" coords="600, 300, 100" alt="a dented fridge" title="a dented fridge" onclick="window.mapText('fridge')">
</map>
<<set $currentDemon = "loneliness">>
<<set $currentMenu = "bbq">>
<span class="menuName">
$currentMenuName
</span>
<br>
<img class="menuIcon" src="bbq.png" alt="A logo of a BBQ grill.">
<br>
<<menuBuild>>
<br>
[[look at the rest of the table|table]]
<<include "footer">><div class="layout">
BBQ based trauma
<br><br>
You're sad because you have nobody to BBQ with, very social food
<br><br>
[[loneliness]]
</div><<hunger>>
<<if $menusDone.length == 3>>
<<goto end>>
<<else>>
<<include "tableMap">>
<div class="layout">
<span id="textBox">
Every home has the place to where all of the junk and trash eventually migrates. For you, that place is this rickety, faux-wood table. Empty <<link "beer bottles">>
<<replace "#textBox">>
<<include bottles>>
<</replace>>
<</link>>, half-used <<link "packs of cigarettes">>
<<replace "#textBox">>
<<include cigarettes>>
<</replace>>
<</link>>, and crumpled takeout menus all commonly litter its surface. Your <<link journal>>
<<replace "#textBox">>
<<include journal>>
<</replace>>
<</link>> lays off to the side, a thin layer of dust coating its surface. It’s been a while since you wrote….
</span>
</div>
<<include "menus">>
<br><hr>
[[look at the rest of the kitchen|kitchen]]
<</if>>
<<include "footer">><img class="top" src="table.png" alt="A black and white handrawn image of a table covered in clutter and crumpled takeout menus." usemap="#tableMap">
<map name="tableMap">
<area shape="circle" coords="300, 100, 75" alt="a grease-covered menu" title="a grease-covered menu" onclick="window.mapText('$menu2')">
<area shape="circle" coords="400, 250, 75" alt="a dog-eared leather-bound journal" title="a dog-eared leather-bound journal" onclick="window.mapText('journal')">
<area shape="circle" coords="150, 200, 75" alt="a takeout menu for a nearby Indian restaurant" title="a takeout menu for a nearby Indian restaurant" onclick="window.mapText('indian')">
<area shape="circle" coords="600, 200, 75" alt="a crumpled menu" title="a crumpled menu" onclick="window.mapText('$menu3')">
<area shape="circle" coords="150, 150, 75" alt="an empty beer bottle" title="an empty beer bottle" onclick="window.mapText('bottles')">
<area shape="circle" coords="50, 250, 75" alt="a pack of smokes" title="a pack of smokes" onclick="window.mapText('cigarettes')">
</map>
<br><hr>
<<include "menuButton">><span class="h2">
Achivements
</span>
<hr>
<<if $aEarned == 0>>
None earned yet!
<<else>>
<<for $i = 0; $i < $aEarned.length; $i++>>
<<set _a = $aEarned[$i]>>
<span class="achivementTitle">
<<print setup.achievements[_a + "Title"]>>
</span>
<br>
<span class="achivementDesc">
<<print setup.achievements[_a+ "Desc"]>>
</span>
<</for>>
<</if>>
<br>
<hr>
[[Main Menu]]This used to be your favorite room in the house – a place to create. Now it’s just a place to warm up meals. Your standards didn’t go down, just your willingness to meet them.The glass is hard to see through, caked with dirt and debris as it is. The frame is nailed shut – you’re not quite sure how legal that is, but you can’t summon the energy to care. It gives off a harsh yellow light, making anything near cast a stark shadow. It probably hasn’t been changed since the decades ago the building was built, and yet it’s still going strong. You feel like it’s trying to spite you by lasting as long as possible.You pick up the journal, dust off the cover, and begin to flip through the pages. Scribbled ideas for recipes, complaints after a hard day, and half-finished poems intermingle throughout the book. Finally, around two-thirds through, you come to the first empty page. You glance at the
<<link "pen">>
<<replace "#textBox">>
<<include pen>>
<</replace>>
<</link>>. It has been a while since you wrote anything. <<set $scoreStability +=1 >>
You pick up the pen and begin to write. At first you go slowly, line by line, but soon the months away begin to well up inside you, spilling out onto the page. Poems, emotions, and memories fill up page after page, and suddenly, you’ve reached the back cover. You look up, unsure as to how much time has passed, and wipe the tears from your eyes. You were crying?
You don’t drink often, but when you do…. You notice that a puddle has formed where the dregs of the beer dripped onto the table. You consider cleaning it up… but no. You’ll do it later.You don’t touch them anymore. Not like you used to. Back in culinary school, they were a necessity. A fact of life. When you say you want to cook for a living, they don’t tell you about the stress you’re put under….
You muster up some willpower and do your best to clean a few dishes. It's barely a dent in the mountain, but it's better than nothing.
<<set $scoreWillpower +=1>>